The story of Vampire Survivors is a penny game that suddenly began to storm the tops of Steam for everyone

Vampire Survivors – In appearance, a completely unremarkable game, which looks simple, and costs only 82 rubles. She did not have high -profile advertising campaigns or famous developers behind her, but now she will storm the tops of Steam charts and overtakes many blockbusters on Twitch.

Gameplay y Vampire Survivors Extremely simple: your character goes along the plain and destroys the evil spirits on it. Crystals fall out of evil spirits, crystals increase the level, an increase in the level gives different opportunities – to purchase another weapon, improve the old or get a passive bonus.

The game partly resembles Crimsonland (also from above, also crowds of enemies, also survival for a while), but it turns out even more minimalist: for example, attacks in Vampire Survivors automatic, in most cases you cannot aim and beat yourself. Roughly speaking, all you do is go on the map, dodging damage, and choose how to pump.

Trailer Vampire Survivors.

And despite all the primitiveness (the game is far from the release and is in early access), Vampire Survivors I achieved amazing results:

More than 140,000 simultaneous https://winshark-casino.co.uk/bonus/ spectators at Twitch at the peak. At the time of writing the news Vampire Survivors They look more actively than Call of Duty: Vanguard, Rainbow Six Siege And Genshin Impact.

The explosive came out and found the developer by surprise. Author Vampire SurvivorsLuke Galante (Luca Galante). In an interview for Vice, he says that he had worked as a script and an administrator of a private server before for several years Ultima Online. For Vampire Survivors Galante He took it only because he lacked interaction with the community – he wanted to gather a little community around him, talk with him and make a game for him on weekends.

Galante I spied the idea for gameplay at mobile entertainment Magic Survival, Armed with several asses that he bought earlier, collected the game and released it through itch.Io – there you can play in Vampire Survivors for free.

But communication did not work: on itch.IO The game did not find active fans with whom Galante Could chat. Then the developer decided to release Vampire Survivors on Steam, but with the price tag. He did not have illusions on her account and expected to at least repel $ 1,500 spent on assets, art and music in a year.

First, everything went about that: on Steam Vampire Survivors Started on December 17 and until January 4 barely recruited 20 people online at the same time. A sharp increase was outlined on January 5 (72 people!), made himself felt at full strength on January 6 (1,148 people!) and since then he continued to rapidly gain momentum: on January 21 the game exceeded 10,000 people, and now constantly updates its record – 38,300 people over the past day.

Galante He believes that the cause of sudden popularity was Utubert SplatterCatgaming – he has more than 713,000 subscribers. And just on January 6, he released a video about Vampire Survivors. After that, the avalanche effect began: the game was noticed by other popular bloggers, including streamers and flyers. Fame Vampire Survivors began to grow even more rapidly.

The developer always dreamed of opening his own studio. Now, when Vampire Survivors managed to become commercially successful, dream Galante More closely. However, at the moment he solves other problems:

I am now sleeping because of unexpected pressure, when it is necessary to engage in management, support and correction of bugs, not counting my main work and already existing plans for the release of content. But it’s worth it. When everything settles, my own studio will become closer to reality.

Judging by the notes on Steam, for a month and a half from the date of launch Vampire Survivors I received six patches. Galante managed to add a new level, screen with statistics of damage, achievement and cloud conservation. The last update is jokingly called “Update in honor of the 35-day anniversary”-it adds small animations and NFT. Not the NFT you thought about (Galante It is expressed against fashion for tokens), and NDuzha Frytt Tanto is “an excellent game bonus with a terrible pun”.

If plans Galante Do not change, then Vampire Survivors should grow to the release version after about a year. More characters, locations, weapons and role elements will appear in the final build, as well as new features such as the plot regime and enchantment. The price of the full version should be higher. The developer is already making plans to transfer to other platforms.

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