The article that you open tells not only about the game The Elder Scrolls: Morrowind, but also about the vast Laura, which was brought with the game, and which in its width exceeded the previous license plates of the series at times. And since the understanding of all complex and new lore things can be difficult for ordinary players and those who are not familiar with the world of TES from the word completely, the table of contents of the article is presented below.
Pleasant immersion.
The official card of Nirna does not exist.
Music for the background
The myth of the origin of the universe origin of the races chronology. Era personal experiences three pillars. Michael Kirkbraid, Ken Rolston and Todd Howard Preface Plot Delivee Tribunal Bloodmoon Mechanics Morovinda is not a bug, but a feature
The myth of the origin of the universe
Also not officially, but something like this was seen by the world of Dwemers.
At the beginning of all there was a void in which two opposite in essence of the original spirit lived. In the mythologies of various races, they have different names, but everywhere they are divided into the spirit of order and completeness (Anu) both the spirit of chaos and destruction (Padomay). Anu and Padomai had destructive power, and after their contact with each other, the Aurbis universe formed. Original spirits began to create representatives of the race of deities whose name is this ’hell.
The first deity from Anu – Akatosh. He marked the time itself, which was able to bring the Aurbis universe into a direct stream and made it possible to prove himself to the rest of the representatives of the Divine race.
Not the first, but the main deity from Padomoy – Lorkhan. The culprit of the appearance of all mortals and planets Nirn.
Princes Daedra is more popular than AEDDra
ET’Ad, who crossed the banner of Anu, began to be called AEDER. They created something called Eterius – The source of divine power and magic.
ET’Ad, who crossed the banner of Padomoy, began to be calledDaedra. They created Oblivion and a great many plans in it.
Lorkhan, a descendant of Padomoy, suggested that the strongest deities create a mortal plan Nirn – Planet. AEDER agreed, Daedra refused. Lorkhan’s idea was set in motion. None of Aerders knew what they would have sacrifice your immortality, For Lorkhan hid it. Only the architect Nirna Magnus at the last moment ate his idea and left his creation, leaving a huge hole in Eterius, through which magic seeps to mortals. Mortals called this gaping hole the sun.
As a result, nirn was inhabited by Et’ad. They walked on the ground, like ordinary mortals. The strongest of them had just created this planet and races, which in the future will inhabit Nirn, and erected Adamantine tower, where with the end of the construction gathered for the last time. Lorchan’s deception was disclosed. Trinimyak, One of the strongest ET’Ad, defeated him in a fight and pulled out his heart with a desire to break, but Lorkhan’s organ mocked Aerders.
"You cannot destroy the heart that belongs to Nirn"."You cannot destroy the heart that belongs to Nirn".
Then Akatosh shot a onion with https://frostybet.co.uk/bonus/ an arrow on which Lorhan’s heart was planted. The arrow fell into the ocean, and in this place formed Red Mountain. The flesh of Lorkhan was torn into two parts and from them the Moon of Nirna formed – Masser And Second.
During his stay in Nirn, the weakest ET’Ad became mortal ancient elves or aldmers. Stronger deities left Nirn and could no longer influence him as much as during the creation. Leaving the world of mortals, they left the gaps in the sky in the form of stars, through which the magic leaked into nirn, just like through the sun.
The origin of the races
Note: Everyone who has a prefix ‘measures’ in the name of the race is hardly connected with the elves, with the exception of ailey. They do not have a prefix, but they are also elves.
Elves (Bosmer, Dangmer, Altmer, Falmer) originate from their more divine ancestors of the Aldmer. It is believed that the latter are ET’Ad, who have completely lost their divinity and became the mortal people of Nern.
Imperials And Nords Presumably created by Lorkhan. They came to Tamriel from their native island of Atmore, which is located above Skyrim.
Orcs (Also Orsimers) one of the mysterious peoples. There is a myth that they were once ancient elves led by the Trininom, tearing out the heart from Lorkhan. But Boetia turned him into a terrible creature now similar to the orcs, and it began to bear the name Malakat. With the transformation of the leader, some aldmers also turned into Orsimers/orcs.
ABOUT Redgard It is only known that they came to Tamriel from their native island of Yodem, who sank in the Meretik era. There is an assumption that they are also created by Lorkhan, because they are not very different from people outwardly. In addition to the logical name of the Yoban residents, the editors were also called left -handed people. It is not clear why, because it is unlikely that they could be left -handed.
ABOUT kajits There is also no reliable information. The myth of the origin of Nirn is very similar to the generally accepted, which indicates the appearance of the Cajites later than the aldmerov. There is an opinion about evolution from wild cats. They themselves claim that they were created by the goddess Azura. There is only one fact, they are strongly affected by the Moon of Nirna – the masser and the second.
Argonian existed by tribes in Chernotopye and owned writing at the time of their discovery. They even made successful attempts to go beyond their swamps, but were thrown back with stronger aileys. Perhaps they evolved from lizards or came from the neighboring mainland Akavir.
Dwemers These are elves. Ordinary players in TES can sometimes call them gnomes or dwarfs, but this is absolutely not true.
Only those races that are found in the games of a series of scrolls are listed above, but the present number of species four times exceeds this list. Water inhabitants, extinct races, inhabitants of Akavira and so on ..
Chronology. Era.
Life begins with The era of dawn. The appearance of anu and a Padoma, Akatosh, Nirna – all in this time interval. The era conditionally ends with the death of Lorkhan or the end of the construction of the adamantine tower. This happened at one moment.
IN Meretotic era Notes were not conducted. The score begins in the year 2500 and ends with 0 years. Further in approximately in chronological order.
– Ancient elves/Aldmers study Tamriel.
– Ayleids, subspecies of Aldmerov. They are justified in the place of the syrodil and build a tower of white gold there.
– People from the native island of Atmora, led by the Ishgramor, make the first attempt to settle in the northern part of Tamriel, now Skyrim. The elves knock them back on Atmora, but the art is survived and avenged. Result: an army of 5 hundred atmans cuts out almost all snow elves in Skyrim, and the remaining wars, which called themselves associates, swept the flood throughout Tamriel, cutting out the elves of all types. This procession did not last long. The art, like an ordinary mortal, let out the spirit, all the associates lay down their weapons and never raised it again.
– War of Dragons and Nords. In it, Alduin of the world of worlds throws forward in time, predicting his death from the last dragonorrower.
The first era. The longest, begins with the first chronological recording.
– Aleledan influence becomes very strong, people outside Skyrim are the slaves of the first elves.
– 242 year 1E. The Assian uprising begins, at the head of which the girl-rab Aleessia rises. At first it has no great success, but everything changes with the advent. These are the wars of the future, with a mechanical hand, cuts entire Ayleid armies alone. He turns the course of the revolution in an instant. The army of slaves with the help of the Nords Skyrim captures the city at the tower of white gold, but the Pelinal strikes a blow to the heart, killing the leader of all Ayleids. Due to his dislike for the elves, it is believed that Pelinal is an avatar of Lorkhan.
– Under the rule of Assia, the pantheon of worship of eight is based.
– 266 year 1E. Akatosh himself appears in the tower of white gold and concludes an agreement with a dying Alesia. The agreement says that while the rulers will wear her blood and amulet of kings, Akatosh will guard Nirn from Oblivion. As a result, dirty elves will not be able to use Daedra forces to overthrow the founded empire.
– approximately 670 years 1E. One of the most important and incomprehensible events occurs – the disappearance of Dwemers. How? Why? Where? You can argue about this forever. The fact is that all Nirna’s Dwemers disappear, the non -evar is dead, the inhabitants of Morovinda change the skin of the skin to dark and the color of the eyes on the red, they begin to worship their living gods – almalepsia, a cell, a sota, a sotca, or Almsivi, or a tribunal.
– around 2300 1E. The first empire founded by Alesia breaks up.
– 2700 OD 1E. The invasion of the unknown race of the Caeca from another continent Nirn – Akavir begins. Reman I gives a fight against them and wins. This event marks the birth of the second empire of people.
– For two hundred years, the Empire has been conquering all the lands of Tamriel, except for Mordovond.
2920, he is the end of the first era. Signing the world of the Empire with Mordovond after the 80-year war with the province. Remanov dynasty ends on the third ruler with the hands of Morag Tong (Guild of the killers in Mordovond). The reign takes on the CEASK Verside Shaye. The second era begins.
An interesting fact. What the race of Caeca looks like – no one knows. The only description is that this is a snake-like: beautiful and terrible at the same time. But how can you not know the appearance of a representative of another race, when this representative runs an empire for four hundred years!?
– Since representatives of the TsAESKI race do not die from old age, the version of Shaye ends his path of the ruler in 324 2E Morag Tong. The throne is inherited by his son Savirien Chorak and just three years before the shift of the ruler in the empire officially established guilds as such.
Guilds of fighters and magicians were the first of them.
– In 360, 2E followers Morag Tong create a dark brotherhood. If rude, then the second guild of killers differs in that it accepts orders not only from the highest esters of Dunmer.
– 430 year 2E. The second ruler of the TsAESK dies at Morag Tong’s hands. Again. The period of the turmoil of the ‘inter -zero "begins.
– 572 year 2e. TsAESSKI again attack Tamriel from Skyrim. The Earth of the Nords fell fast. The invaders take a course on Morovind. On the main mainland of the land of Dunmer, Almaleckia with Wulfakhrt, called up from the Council of Councils, is repulsed by snakes-people. On the island of Vvardenfell, Vivek teaches all the dunmer to breathe under water and floods the island, thereby killing all the invaders.
– 578 year 2e. There is a disaster ‘explosion of souls’, adjusted mannimarko. This year, the Molag Ball plan is very close to the mortal plan-Nirna, and because of this magical explosion, the barrier between the plan of mortal and the cold harbor, the plan of the Molag of the Ball, disappears. Something that should not be at the end of. The merger of plans. Plot TES Online.
– 827 years 2e. Birth of a Talos or Taiber Septim. Thirty years later, he begins to unite Tamriel with the help of strength and founds the third empire.
– In 864, 2E emperor has to give in to Hammerfell in peace negotiations. Plot Tes Adventures: Redguard.
– 882 years 2e. Dagot UR wakes up from the depths of the Red Mountain and takes the heart of Lorhan under control. Tribunal or Almsivi lose access to the heart, in the strength of which they bathed once a year.
Last 896 year 2e. Tieber, as a result of negotiations with one of the heads of Morovind, receives the first Numidium and goes to the war for the Elf Union – Aldmer Dominion.
The third era is mainly rich in the names of the rulers and events from the license plates TES. But before starting the transfers, let me explain one important point, such as a dragon of the dragon. This secret weapon of the scriptwriters sounds beautiful and means a breakdown of time or ‘malfunction’ of the god of time Akatosh. This breakthrough was invented due to several possible endings in Daggerfoll. The trick is that all the ends of the second part of the scrolls took place at the same time. At the moment, there are three breakthroughs of the dragon in the universe, one of which is disputed. In 1E. Some chosen Marukati decided that there was an elven vein in Akatosha and decided to correct this oversight, throwing Nirn into oblivion for a thousand years, while breaking the time. This case is disputed, they say nothing of the kind, and this is just a mistake of the chroniclers. The second breakthrough occurred during the random activation of the first numidium by Tiber Septim. The trouble was too invisible and slightly influenced only the Kajit. The third breakthrough caused the plot of Daggerfoll. Due to the fact that all ends took place at one moment, some eyewitnesses claim that they saw 6 numidiums on the battlefield.
– 3e 288. The empire is ruled by Uriel Septim 5, and he begins the aggressive campaign for the mainland of Tamriel-Akavir. The beginning was successful. Two cities of Caucasa surrender without resistance, but unusually strong storms begin, which violate the sea paths of the empire. In 290, Uriel V dies on Akavira. An attempt to invade is unsuccessful.
– 3E 368. Uriel Septim VII sit down for the management of the empire.
– 3E 389. Plot TES: Arena.
– 3E 400. Dagot Ur in Morovinda does not doze and strengthens its influence on the inhabitants of the island of Vardenfell.
– 3e 405. Plot TES: Daggerfall.
– 3e 407. In Mordovond, they create a ghostly limit. A large magic wall that restrains the spread of the influence of the yard of the cheers.
– 3E 417. Tribunal or Almsivi make another attempt to regain the power of the heart of Lorkhan, endure the defeat before the yard ur and lose their instruments of Kagrenak: the division and cutter.
– 3E 427. The plot begins Tes: Morrrowind..
Personal attitude with Mordovond
It is incredibly difficult to talk about Mordorovinda. The problem is that when studying new material, for example, the previous parts of the TES, the first thing you begin to write down: various mechanics, funny bugs or plot, and Morovind … Yes, I grew up on it. Literally. For me, this does not seem new to me, and therefore it will be difficult to highlight something special, because it was one of my first video games. With an older brother, we did not understand anything in her at all, although we tried to figure it out. We did not know banally what RPG was, but we perfectly understood what shooters are and satisfied chopped with it in Call of Duty 2. But now I saw how my friend played in the third part of the scrolls, he prompted a little what the meaning is and that’s it. Then I flew away. More precisely, he ran home to play, but it turned out that his brother was taking the game. I had to persuade him to install it again, because then I did not even know how to do it.
Here it is. In the yard 2007. Only two games are installed on the computer. Call of Duty 2 and Morrowind. I do not remember how many years I killed on the third part of the scrolls, but Oblivion passed me by, like Skyrim’s announcement. Yes, it didn’t really bother me. More than anything else, I was cared to a complete set of Daedric armor: “Where can I get it then!?".
With friends, we arranged raids to search for artifacts, statues of deities and those very Daedric armor without killing important characters (hello, Divith Fir). The three of us shared Vardenfall Island and studied it together. On different computers, of course. And then they shared the found with each other. Sometimes mocked, gave hints in the style.
‘Go to the north-eve-east from Balmora along the road, and on the second fork of Perneti in a puddle with words for the glory of Cityis’.’Go to the north-eve-east from Balmora along the road, and on the second fork of Perneti in a puddle with words for the glory of Cityis’.
Because of such ‘funny’ friends, I could not find Daedric boots and cuirass. Maybe someone will tell? What? Google? No, it doesn’t roll. But I will find the rest of the parts with my eyes closed. If you wake me up in the middle of the night and ask where there are Daedric gloves, stuck and shoulders, I, without hesitation, poke my finger on the map, I’ll tell you what temperature inside you can get there.
How to get to Calder from Seid Nina? Easily. On Silt Straider to Balmora, and then through the Haste of Mages. I even remember the name of cities! How much useful could it fit in my head if not for Morovind.
Map of the island of Vardenfel.
I tried to play TES III at a more mature age, but nothing happened. As if the magic of the game hangs in the head, but when it comes to practice, everything evaporates somewhere. Is it worth it? Is it necessary to enter this space of memories and try to feel it again? Well, for the history of the series about Morovind, I was forced to refresh the sensations and memory. The same sensations when you cannot get on the enemy point blank when your character gets tired simply because it moves. Mmmmm … what a savory.